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Cream of the Crop 20
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Cream of the Crop 20 (Terry Blount) (1996).iso
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PLINER.CFG
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1996-05-12
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13KB
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306 lines
Mean Machine BBS
Sagi Zvi
DOOR.SYS
38400
; The 4 first lines of this files MUST BE in their position!
; DO NOT! i repeat, DO NOT put any ";" or anything else .
; the 4 first lines of this file MUST BE these:
;
; Line #1 - The name of the BBS
; Line #2 - Sysop's name (first/last)
; Line #3 - drop file type ("door.sys" for door.sys systems, "dorinfo.def" for
; dorinfo#.def systems)
; Line #4 - The locked baud rate. If none, then set this to 0.
;
; After the 4 first line:
;
; █▓▒░░░ Pliner SETUP File ░░░▒▓█
; █▓▒░░░ All the commands start with A command line and then "=". ░░░▒▓█
; █▓▒░░░ after commands ending with 'FILE' or Y/N commands, dont ░░░▒▓█
; █▓▒░░░ write anything except the filename or Y/N, including ";" ░░░▒▓█
;
;
; ---------------------------------------------------------------------------
; LOGFILE is the logfile you want to program to create and update.
; This option is not working yet.
;
; LINE_FILE is the filename where you want the oneliners to be saved in.
; Example: LINE_FILE=c:\ra\pliner.txt
;
; LINE_MAINT is the number of ONELINERS you want your oneliner file to hold.
; (For unlimited number of lines write 0),
; this option is usefull if you dont want to keep a bunch of
; few extra megas.
; Example: LINE_MAINT=30
; --------------------------------------------------------------------------
;
LOGFILE=PLINER.LOG
LINE_FILE=PLINER.TXT
LINE_MAINT=0
;
; ---------------------------------------------------------------------------
; Ansi: The next few options control the ansis.
; ---------------------------------------------------------------------------
; ANSI_FILE is the ANSI you want to put as your oneliner's screen.
; Example: ANSI_FILE=C:\RA\TEXTFILES\pliner3.ans
;
; EMPTY_LINES Will put an extra Empty line after the ansi.
; Enabled this option if your ansi is over 23 Lines.
; Example: EMPTY_LINES=0
;
; RANDOM_ANSI Enables the RANDOM ansi options, means everytime you activate
; the program it will choose one of the ansis from the option
; below.
;
; ANSI_MUSIC Enbales the ANSI music that ONLY THE USER HEARS eveytime he
; enters the door.
;
; MUSIC_FILE Is the full name and directory of the ansi music file you
; want the user to hear.
;
; ANSI_[num] If the RANDOM ansi option (from above) is enabled, it will
; choose the ansi randomly from these lines.
; It can be from 2 to 20 , means from ANSI_2 , ANSI_3 and so
; till ANSI_20.
; So at the end the random will choose one of the ansis, including
; the one from ANSI_FILE option.
;
; Example for RANDOM_ANSI and ANSI_[num] options:
;
; RANDOM_ANSI=Y
; ANSI_FILE=c:\ra\txtfiles\pline01.ans
; ANSI_2=c:\ra\txtfiles\pline02.ans
; ANSI_3=c:\ra\txtfiles\pline03.ans
; ANSI_4=c:\ra\txtfiles\pline04.ans
; (Untill ANSI_20 .. )
;
; This will choose random ansi from these ANSI list...
; oh.. and if the RANDOM_ANSI is disabled, it will choose
; the ANSI_FILE ansi ofcourse.
;
; SHOW_TWICE If this option set to "yes" it will display the ansi after the
; user has pressed the line but this time with the line he entered.
; Example: SHOW_TWICE=Y
; --------------------------------------------------------------------------
;
RANDOM_ANSI=Y
ANSI_MUSIC=Y
MUSIC_FILE=fuge_d.mus
ANSI_FILE=df_line1.ans
ANSI_2=screen1.ans
ANSI_3=screen2.ans
ANSI_4=screen3.ans
ANSI_5=screen4.ans
ANSI_6=screen5.ans
ANSI_7=screen6.ans
ANSI_8=screen7.ans
ANSI_9=ice_.ans
ANSI_10=fire.ans
;ANSI_11=
;ANSI_12=
;ANSI_13=
;ANSI_14=
;ANSI_15=
;ANSI_17=
;ANSI_18=
;ANSI_19=
;ANSI_20=
EMPTY_LINES=0
SHOW_TWICE=Y
;
; --------------------------------------------------------------------------
; OneLiner Maint: These few commands controls the form of the input.
; --------------------------------------------------------------------------
; LANGUAGE H: Force Hebrew
; E: Force English
; U: Let the user pick the language.
;
; LINE_MODE General, controls the user's input in the next few ways:
; U: Let the user decide. This is the best option.
; K: Kewl Mode, small "VoWeLS" Example: KeWL DuDeS RuLeS!
; R: Random Mode, The letters will be capitalized randomly.
; I: EVERYTHiNG iN CAPiTAL LETTERS EXCEPT 'i'
; S: small leters only.
; B: BIG letters.
; N: Normal.
; Example: LINE_MODE=U
; (Works only in ENGLISH)
;
; MAX_LENGTH Controls the LENGTH of user's input.
; ('0' will calculate the LENGTH of input until the end of the line)
; Example: MAX_LENGTH=0
;
; LINE_LOCATION Controls the line location of the prompt.
; (If you use 0 it will use 24)
; Example: LINE_LOCATION=20
; (will put the 'PLEASE ENTER A LINE' in line 20)
; Better use always 24 or 0 for default.
; --------------------------------------------------------------------------
;
LANGUAGE=U
LINE_MODE=U
MAX_LENGTH=0
LINE_LOCATION=24
;
; --------------------------------------------------------------------------
; Prompts: The next few options controls the OUTPUT strings.
; --------------------------------------------------------------------------
; PROMPT_ONE The OUTPUT you want to put as "Enter a line?"
; This prompt is the first Prompt, and will be shown
; right after the oneliner's ansi (in the LINE_LOCATION).
; Example: PROMPT_ONE= Do you wish to enter a line?
;
; LANGUAGE_PROMPT The OUTPUT you want to put as "Choose a language:"
;
; PROMPT_TWO_E The OUTPUT you want to put as "PRESS @USER@ FOR username"
; after showing this prompt, it will wait for "ENTER".
; Notice that you can just put here whatever you wish...
; Example: PROMPT_TWO= Be careful, The sysop if watching! =)
;
; PROMPT_TWO_H The same as PROMPT_TWO_E but this time in hebrew.
;
; PROMPT_THREE_E The OUTPUT you want to put as "LINE:"
; This prompt will come before the user is writing the line.
; Example: PROMPT_THREE=Your Line:
;
; PROMPT_THREE_H The OUTPUT you want to put as "LINE:" but in hebrew!
;
; PROMPT_FOUR The OUTPUT which is being showed to the user after
; he sees the seconde ansi (If the show_twice=y..)
; --------------------------------------------------------------------------
;
PROMPT_ONE= Wish to enter a line?
LANGUAGE_PROMPT= Language:
PROMPT_TWO_E= @USER@ for Username \/ @CITY@ for city \/ @PHONE@ for phone
PROMPT_TWO_H= Åàöîê îëüÖü @Åàöîê@ \/ ÿëÆ îëüÖü @ÿëÆ@ \/ ìÖ îëüÖü @ìÖ@
PROMPT_THREE_E=Line:
PROMPT_THREE_H=:äÿàÖ
PROMPT_FOUR= Here is the screen using your line.
;
; --------------------------------------------------------------------------
; Colors: Decide the color you want for each prompt and for the animations
; --------------------------------------------------------------------------
; Here we got few types of options.
; We got Prompt options, Frame options and animation options.
;
; CARE TO ENTER A LINE? [x] YEAH [ ] NOPE
; /\ i i i i
; == I i I I
; this is the prompt frameS([,]) FrameS([,])
;
; Color List:
; 0 - Black 8 - Dark Grey
; 1 - Dark Blue 9 - Light Blue